![]() ![]() Automaps are brought over from TL2’s new automap system ( They are rendered out and much more readable, and icons cleave to the borders of the ring ). Better animation blending makes combat snappier ( hard to describe, but you’ll probably feel it ). ![]() We brought over some goodies from TL2 to the console version. Socketing, enchanting, fishing, the infinite dungeon, item combination, are all represented. We didn’t remove any features, with the exception of secondary weapon sets, because there was no way we could find that didn’t feel horrible in inventory management. Torchlight 2 xbox one controller Pc#Pretty much everything from the PC version is here. you don’t select corpses to summon a Nether Imp – you just cast it and if there’s a corpse around, there you go ). Some skills have had alterations to their functionality to make them feel better ( i.e. Q: Has anything been removed/added for the console version?Ī: No skills have been omitted. Movement speed is analog – you can move slower by easing on the stick, something you can’t do at all on PC. If you’ve played classics like Dark Alliance or Champions of Norrath, you have the general idea ( but no jumping ). Combat pace feels ‘faster’ and more maneuverable. ‘lobbed’ skills mapped to the triggers have a default distance, but you can finesse them for longer or shorter throws by holding the trigger at a given depth. Ranged combat is actually in many ways easier – kiting and dodging are significantly more viable with a controller and the autotargeting for ranged attacks works pretty well. You don’t ‘target’ enemies – you’ll get a red highlight for a ‘primary’ target that is in range, but for melee attacks you hit everything in your damage cone (secondary targets get secondary damage ). Combat is a little different – you move forward slightly with melee attacks and all the attack animations are redone to support this. PC, oddly enough.įorce feedback is in for quakes, strikes, low health heartbeats, and tugs on the fishing line :) Feels nice.Ī: Control is direct – no virtual cursors ever. Most of us actually find it easier to use a variety of skills on the console vs. You can have 4 active mapped skills at a time, and a secondary set that you can swap between (using the dpad) for 8 mapped skills. We iterated on the UI a ridiculous amount. You don’t have to think about it or map it. Potions ‘auto pick’ the best potion to heal you or regen mana. The concept of item ’slots’ is done away with – you just have a number of items you can hold ( 50 – ignores stack counts ). ![]() Q: What has been changed to make the game work on the 360?Ī: The UI is COMPLETELY overhauled from the ground up. Torchlight 2 xbox one controller ps3#
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